Sprint #11: Progress on new monster types.


It is sprint #11 of the Margoq's Lair development. 

This sprint is only one week long, as the first week was a vacation. In this sprint I focus on sketching out new monster types for the game, hopefully including them in the build coming out in sprint #12.

Here is a show-case of the monsters I have been sketching out at the moment:

Skeleton Warrior


The skeletal warrior is equipped with a sword and a shield. He blocks incoming attacks from the front, until the shield breaks or he is stunned. 

Sandworm


Sand worms travels underground, rendering them immune to attacks until emerge near the play breating a magical attack for a period of time, until submerging again. The breath attack deals a large amount of damage, but is locked into one direction.

Lizards


Lizards are slow moving melee enemies, that tries to take a bit of the player when reaching them. When getting low health the lizard hides under its shell reducing damage by a large amount, but makes them unable to attack themselves. 

Zombies

Zombies are slow-moving and low attack creatures that never truely dies, as they will revive back to the undead life if the player stays in it's proximity for too long after its death.


Stay tuned as there will be more to come!

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